Mixed Signals
A narrative-focused puzzle game.
Mixed Signals was developed in Godot, primarily using C# with some GDScript, as part of university coursework in my third year. I worked in a team of 8, where I was one of two programmers.
I was responsible for developing many core mechanics, such as the transponding and translation minigames, overworld movement and interactions, game and progression states, dialogue, controller integration and general user interface.