Mixed Signals
A narrative-focused puzzle game.
Mixed Signals was developed in Godot, primarily using C# with some GDScript, as part of university coursework in my third year. I worked in a team of 8, as the lead programmer of two.
Mixed Signals was developed in Godot, primarily using C# with some GDScript, as part of university coursework in my third year. I worked in a team of 8, as the lead programmer of two.
Developed in my third year of university. Demonstrates:
Developed using the SFML library in my first year of university. Players slay ghosts, collect money and purchase upgrades. Demonstrates:
A terminal application developed as part of university coursework in my third year. Combines the MCTS algorithm with Connect-4 specific game knowledge to create a reliably strong opponent. Contains features for testing the AI’s performance with a variety of tweakable parameters.
Developed in my second year of university. Demonstrates: